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Wonderful Jinn

(image)

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. During battle, this unit can drain life from victims to renew its own health.

Advances from: Great Jinn
Advances to: Mystic Jinn
Cost: 38
HP: 50
Movement: 7
XP: 190
Level: 3
Alignment: neutral
IDI8 Ak_Jinn_Wonderful
Abilities:
(image)magical scimitar
blade
20 - 1
melee
magical
(image)magic
fire
7 - 4
ranged
magical
drains
(image)magic
cold
7 - 4
ranged
magical
drains
(image)magic
arcane
7 - 4
ranged
magical
drains
(image)ultra circle
arcane
28 - 1
ranged
magical
slows
poison
Resistances:
blade20%
pierce20%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave340%
Coastal Reef150%
Deep Water120%
Flat140%
Forest150%
Frozen120%
Hills150%
Impassable9990%
Mountains160%
Mushroom Grove350%
Sand130%
Shallow Water120%
Swamp120%
Unwalkable120%
Village160%